About Outlast

Our vision, our mission, and everything you need to know about the game.

Our Vision

Outlast TCG was born from a simple idea: create a trading card game that respects your time and rewards your skill. We've taken the best elements of classic TCGs and refined them into something that's easy to learn, deep to master, and always exciting to play.

Set in an alien gladiator arena where champions from four worlds compete for glory, Outlast combines rich lore with strategic gameplay. Every card tells a story. Every match is a battle for survival.

Design Philosophy

Meaningful Choices — Every turn should present interesting decisions. We've eliminated "mana screw" and other feel-bad moments that plague other games.

Faction Identity — Each of the four factions plays differently. Whether you prefer swarming the board, controlling the game, outthinking opponents, or pure aggression, there's a faction for you.

Competitive Integrity — We're committed to balanced gameplay and a healthy metagame. No pay-to-win. No power creep. Just skill.

Glossary

Key terms and definitions for Outlast TCG.

ATK (Attack)
A creature's offensive power. When attacking or blocking, this is the damage dealt to the opposing creature or player.
DEF (Defense)
A creature's durability. When a creature takes damage equal to or greater than its DEF, it's destroyed.
Champion
Your deck's leader. Each deck has exactly one Champion that starts in play and determines your faction. Champions have powerful abilities but cannot be destroyed by normal means.
Energy
The resource used to play cards. You gain energy equal to the turn number (max 10). Unused energy is lost at end of turn.
Faction
One of the four groups in Outlast: Horde, Void, Mind, or Frenzy. Your deck must match your Champion's faction (plus neutral cards).
Life Total
Your health in the game. Players start with 20 life (30 in Arena format). Reach 0 and you lose.
Artifact
A permanent card that provides ongoing effects. Artifacts stay on the field until destroyed.
Spell
A one-time effect card. Play it, resolve its effect, then it goes to your discard pile.